A collection of 3D first person levels made in Unreal Engine 5 to explore designing levels under different constraints.
Made in Unreal Engine 5.
I started this project in January 2024 as a level designer. The constraints I designed these levels under were: 3D first person. One level was to get familiar with the Unreal 5 engine, one was an interior level that had to smoothly connect to two other levels, another was to learn open world design.
Some of my contributions include:
gathering reference material to create a moodboard of the level
drawing level layouts to fit within the constraints for each level
creating a blockout of the level using the level layout as a guide in engine
playtested to further iterate on the level
doing a final art pass to complete the level
I start off each level with a level flow where I plan out the different areas, traversal paths, and lines of sight that the player will encounter in the level.
I keep constraints such as the available character abilities in mind when designing the level flow, as well as the general idea of the time and place of the level.
From the level flow, I move on to draft up a rough sketch of the level layout on paper, being sure to mark out each point of interest, change in elevation, and region.
Afterwards, I gather reference material (with credit) to get a better visual idea of what the final level might end up looking like.
Finally, I take all my design materials and start to implement them in engine by making a blockout.
This is the level design pipeline that I have practiced and honed throughout working on this collection of levels.