Starweave is a narrative game that uses squad rpg mechanics to tell an allegorical story about constricting roles and compassion within a cycle of oppression.
I am the lead designer and a level designer/artist on this project.
The WereCleaner is a 3D stealth, cleaning sim about a werewolf janitor trying to pay his rent while avoiding killing any employees at the company he works for.
I am a level designer/artist on this project.
A custom level made for Starfield in Creation Kit editor
Role: Level Designer, Quest Designer
A custom level made for Half-Life 2 in Hammer editor
Role: Level Designer, Level Artist
A collection of 3D levels made in Unreal Engine 5
Role: Level Designer
About the Project
A collection of games made for various game jams.
Roles: Level/General Designer, 2D/3D artist
Hi, I'm Caroline Zhou, also known by my nickname, Taro, and I'm a recent graduate from the University of Southern California where I received my B.A. in Interactive Media and Game Design (USC IMGD). I am currently pursuing an M.I.T in Game Development at SMU (Guildhall). I'm a level designer and world builder.
I'm drawn to creating games with emotional aspects to them, be it comedic and humorous or deep and heartfelt—the feel of the game. By focusing on player experience, I hope to bring a positive impact to players through my levels.
carolinelzhou@gmail.com || linkedin.com/in/carolinelzhou/ || Resume